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Divinity original sin 2 wiki polymorph
Divinity original sin 2 wiki polymorph







divinity original sin 2 wiki polymorph

By this time anyway, you can max Int without Polymorph anyway, so definitely remove those points in mirror later and invest them into your favorite magic skill. Abilities from Summoning school allow you to summon various creatures on a battlefield. Youll learn what kind of magic the school is characteristic for, what spells can you utilize and their effects. It's only higher levels when skills start to do 1k-2k damage that you'll notice you are much better off with maxing a single school versus pumping Polymorph up. This page of the Divinity Original Sin 2 guide contains a detailed description of Summoning magic school. Exchange Vitality percentages with target character. With lower levels (Skills scale with character level) and lower damage the amount of damage you miss out on pumping Int versus a skill is rather low. Forced exchange is a polymorph skill in Divinity: Original Sin 2. My conclusion is early in the game, prior to level 16+ you are better off using Polymorph to boost Int to max, since you'll most likely be relying on high damage AoE spells from each school. With a base damage of 500, you'll lose out on 34 damage. As you can see from above, you are missing the opportunity of 6 damage placing a point into Polymorph for the Int increase versus the skill. Now lets say you have 3 in a skill and are considering increasing Int to 41 versus increasing the skill to 4. If you have 40 Int, you'll do 150% base damage multiplied by the skill bonus: But, I'm going to show a few examples myself. I could be wrong though, haven't really tested Correct, the bonus from the skill is most important, since it factors total damage after the main stat bonus is applied. If this is correct, you get more damage from the skill, but lose on the persuasion bonus, the flexibility (int benefits all magic damage, skills benefit just that skill's damage), and the bonus magic armor. If you invest 2 points in int and 1 point in the appropriate skill, you would get 100 (base damage) * 1.10 (int bonus) * 1.05 (skill bonus), or 115.5 damage. 10 rows Divinity Original Sin 2 Wiki has all information on weapons, armor, quests. If you invest 3 points into intelligence, your total damage would be 100 (base damage) * 1.15 (int bonus) * 1.00 (skill bonus), or 115 damage. Divinity: Original Sin 2 introduces two new schools, Polymorph and. Let's say you're level 1 and have no int bonus or skill bonus yet, and the base spell damage is 100. Originally posted by Chmeva:I -THINK- the way it works is that damage = base skill damage * skill bonus * stat bonus.









Divinity original sin 2 wiki polymorph